AvaStudy
Ava, the AvaStudy robot mascot

Turn any worksheet into a game in seconds

AvaStudy is your personal teaching assistant: it takes a photo, slide, or PDF of your lesson and builds 20+ interactive review games from it. Set up a class with a join code, assign guides with due dates, and host a live game on the projector — no prep, any subject, any grade. Assign a guide, set a due date or a test date, and watch the gradebook fill in.

Pricing for Your School →

Built to save you prep time

No prep, no formatting

Photograph a worksheet, upload a slide deck, or paste your notes. The AI builds the review games — you don't build a thing.

Any subject, any grade

Math facts, vocabulary, science terms, history dates, a foreign-language unit — if it's on the page, it becomes a game.

Run a class

Set up a class with a join code, assign guides with due dates, and watch a completion grid fill in as students finish.

Live game on the projector

Put any guide on the board as a live quiz — students join on their own devices and answer together in real time, with a scoreboard between questions.

Review they actually do

Coins, streaks, and a pet keep students practicing the same material on their own — at a center, for homework, or as a warm-up.

Kid-safe & ad-free

No third-party ads, no microtransactions, and data is never sold. You see class progress, never a student’s private practice.

How it works

1

Upload your lesson material — a photo of a worksheet, a slide deck, a PDF, or pasted text from whatever you already teach.

2

AI builds 20+ review games from the key terms and concepts — flashcards, quizzes, matching, boss battles, and more. No formatting on your end.

3

Students practice and replay — at a center, for homework, or as a warm-up — earning coins and rewards that keep them coming back to the material.

Run your class in AvaStudy

Set up a class, get a join code

Create a class with a name, subject, and grade, and you get a short code to put on the board, in a slide, or in your LMS. Students enter it once and they are on your roster. One class carries all year: assign one guide or twenty to it.

Assign guides with a due date

Attach any guide you have built to a class and give it a due date. Students are alerted the moment you assign it, see it as homework with a progress-tracking banner and a reminder as the date nears, and it lands in their library automatically — including students who join the class later.

Host a live game on the projector

Start a live game from any guide, put the join code and QR on the board, and students answer on their own devices in real time. Scoring is server-side and Kahoot-style, so a fast correct answer beats a slow one, with a scoreboard between questions and a podium at the end. Or switch to accuracy-only so speed does not matter.

One unit, several classes

Teaching the same material to more than one section? Assign the same guide to each class. Every section gets its own completion grid and its own live-game scoreboard, and you see each one on its own. No duplicating required.

A compact gradebook for every class

The gradebook is a compact matrix of every student and assignment with a labeled status (Not Started, In Progress, On Time, Late, Closed), plus readiness and test grade, and one guide's roster at a time. Each assignment also gets a grid: who is done, who has started, who has not opened it, plus best score and time-on-task, and the concepts the class is getting wrong most often. The class page opens with a readiness summary (ready, need practice, not started) and a Needs Attention list of the hardest concepts, with a one-tap Live Review or Nudge Class for each guide. One tap nudges everyone who has not begun. Export to CSV or print to PDF.

A per-student progress report

Open any student to see a Progress Summary, concept mastery, time studied, which concepts they are stuck on, test grades, milestones and assignment completion, covering your class only, on a clean page you can print for a conference or a parent email.

A due date, a test date, or both

A due date is homework: it can be late and your reminders and gradebook follow it. A test date is the day of a real test, never late, and AvaStudy counts down to it and shows each student how ready they are. You can set either one or both on a guide, and students and parents see a note in Updates when you set or move one.

Record the grade from the real test

Enter the score a student got on a real test for a guide you assigned, from the gradebook or the student page. The student and a linked parent see it labeled as added by the teacher, and the student cannot change it. You only ever see grades you entered yourself, never one a student logged on their own.

The practice adapts to each student

It is not the same drill for everyone. AvaStudy scores every student’s confidence on each concept in your guide and keeps resurfacing the ones they miss — spaced out — until they hold. The report is the diagnosis; the app closes the loop on its own, so a struggling student is practicing exactly what they are weak on without you assigning anything extra.

You see class progress, never private practice

In a class you see a student name, which assignments they finished, their scores on assigned guides, and time and frequency of practice on assigned work, and nothing else. Not their pet, coins, app-wide streak, Season Path progress, other guides, or personal practice history. That boundary is built in and cannot be switched off.

Prefer not to set up a class? You can still share a single guide with a code — students enter it and the guide drops into their library, no roster required.

Pricing, no surprises

More than three units to cover?

Free plan, always available

3 study guides in total, all 20+ games, pets, coins, badges, mastery tracking, and a Mini Practice Quiz. No credit card required.

AvaStudy Unlimited: $6.99/month or $59.99/year

Give every unit its own guide to assign, edit, and review, with no cap on how many you make. Plus full Practice Tests, a personalized Study Plan with Smart Study and Cram Mode, and unlimited Study Tutor messages with the guide-grounded Study Tutor (Free includes 5). Cancel anytime from Settings, no contracts.

Go beyond games with Unlimited

Know exactly what to study next

Test the whole guide, see your weak concepts, then let Smart Study, Cram Mode, or the guide-grounded Study Tutor help you close the gaps.

Practice TestReadiness ReportSmart Study or Study TutorRetest
See the complete test-prep toolkit →

Teacher FAQ

How do I turn my worksheet into a game?↓
Take a photo of the worksheet, upload a PDF or slide deck, or paste the text. AvaStudy's AI pulls out the key terms and concepts and automatically builds 20+ different review games from that exact content. There is nothing to format and no prompts to write — it takes seconds.
Do I need a class to try it?↓
No. Upload a worksheet, photo or notes, or just type a topic, and AvaStudy builds the guide and its 20+ games in about a minute. You can play it yourself and see exactly what students would see before you set anything up. When you are ready, a class takes about a minute: you get a short join code to share, and you see names and how students are doing on what you assign.
What subjects and grades work best?↓
AvaStudy works especially well with clear terms, definitions, facts, and concept-based questions—from elementary vocabulary through high-school biology, history, languages, and college review. Compatible games appear based on the source material available.
How accurate is the AI, and can I fix a mistake?↓
Cards and questions are built from the material you upload. When a guide is made, they are checked against that material, and anything the check can’t find is flagged for you to review. Some practice questions, like follow-up versions of a question, are made later from the guide’s cards and aren’t checked again. Clear typed text and PDFs give the best results; a blurry photo can lower quality. Like any AI it can make mistakes, so check important facts: each guide says so, shows how it was checked against your notes, and has a Guide Coverage view listing anything the AI skipped. Pictures from photos you upload (a diagram, a map) can appear next to a question in many games, after an automatic content-safety check; for a worksheet built around pictures, glance at the guide, since a question that only makes sense while looking at an image we couldn’t use is left out. You can open any guide and edit it — reword a question, fix a definition, or delete a card — so you can review it before you assign it and correct anything a student flags.
Does the AI do the learning for my students?↓
No. The AI builds the review material and tracks which concepts each student has and has not mastered, so class time goes to practice and understanding. The Study Tutor favors hints over answers and stays on the assigned guide, and Teach Me walks a student through one concept step by step, checks they understood, and teaches it again if not. For math, Math Mentor gives students guided practice on each skill, with hints and worked examples; its problems are made by AvaStudy itself, with no AI at runtime. Think of AvaStudy as your teaching assistant: it supports your teaching instead of replacing it.
Does AvaStudy do math practice?↓
Yes. On a guide about math, students get Math Mentor: guided practice by skill, with hints, worked examples and levels. It is practice, not a game, so it counts as a study session toward their time and streak.
Do my students need accounts?↓
Yes — each student signs in with their own free account so their coins, streak, and pet stay theirs. To get them into your class, share your class join code (or a single guide’s code for a one-off). There is no roster file to import: students who enter the code are added automatically. Students 12 and under need a parent or guardian to create their account. Students 13 and older can sign up on their own, and parents and teachers must be 18 or older. A student 12 or under joins your class once a parent or guardian has created their account.
Is it safe to recommend to families?↓
Yes. AvaStudy is ad-free, keeps study guides private by default, and never sells personal data. Coins are earned by studying and used for optional cosmetic rewards — including Magical Packs, a coin-priced collectible with odds shown up front — and there is no way to spend real money inside the games.
Can I see how my class is doing?↓
Yes. Each assignment has a status grid — who is done, who has started, who has not opened it, plus best score, time-on-task, and the concepts the class is missing most. A Concept Mastery Grid breaks that same view down student by student, concept by concept, so you can see exactly who is stuck on what, not just the class average. Each student also has a printable progress report. You see their name, assignment completion, and scores on assigned work — never their pet, coins, streak, Season Path progress, other guides, or personal practice history. That boundary is built in. Students see their own work in a My Classes page, with what is due and a short Updates list (a guide you assigned, a due date you set or moved, a test grade you entered), and a linked parent sees the same for their own child.
Can I run a live game?↓
Yes. Start a live game from any guide, put the join code and QR on the projector, and students answer on their own devices in real time. Scoring is server-side and Kahoot-style — a fast correct answer beats a slow one — with a scoreboard between questions and a podium at the end. You can also switch to accuracy-only scoring so speed does not matter, and guests can join without an account.
How many students can join a class?↓
Up to 40 per class. One join code covers the whole class — students enter it once and every guide you assign lands in their library automatically, including students who join later.
I teach the same unit to several classes — one guide or one per class?↓
One guide. Assign the same guide to each class and every section gets its own completion grid and its own live-game scoreboard, tracked separately. No duplicating required.
Can I tell my classes apart at a glance?↓
Yes. Each class gets its own color, and you can pick a color and an icon of your own when you create the class or later in its settings. Your students and their parents see the same look on their class lists.
Can I set a due date?↓
Yes. When you assign a guide to a class you add a due date and choose how hard the turn-in bar is — Easy (play a game), Medium (also reach a score on that many different games), or Hard (also prove every topic, meaning each one is answered correctly in a graded game or quiz). Each step includes the one before it. Students get an alert the moment you assign it, then a homework banner on the guide that spells out what to do, tracks their progress toward the bar, and switches to "Turned in" once they meet it — plus a reminder as the date nears. The completion grid shows who has met the bar, how many games they played, and their best score. You see the count and completion status, never an individual student’s answers.
Can I set a test date?↓
Yes. Below the due date there is an optional Test Date, and you can set one with or without a due date. It is not homework: nothing is ever late or overdue because of it. Students and parents see the date on the guide and the class page, and AvaStudy counts down to it and shows each student how ready they are. A test date you set replaces a student’s own for that guide, and students get a note in Updates when you set or move it.
Can I record a test grade?↓
Yes. For a guide you assigned to a class, you can enter the score a student got on a real test (score, out of, the date, and an optional note) from the gradebook or from the student's page. The student and a linked parent see it labeled as added by the teacher, and the student cannot change it. A parent sees only their own child's grade. You see only the grades you entered, never one a student or parent logged. The student also gets a note in Updates.
Can I reward students who finish on time?↓
Optionally, yes. When you set a due date, there is a checkbox to give a coin bonus to anyone who meets the turn-in bar before the deadline — it is on by default at +25 coins, and you can turn it off or change the amount per assignment. It runs itself: a student who finishes on time gets a note from the class with the coins to accept, nothing for you to hand out manually. Coins are cosmetic — pet items — never anything you have to pay for.
How do I know what needs my attention?↓
Home’s For You list shows what you can act on right now, and each row goes away by itself once it is settled. A grade a student or parent logged shows with a Confirm button (you can open the student instead to change it). Work that is past due shows how many students still owe it, with a Remind button that nudges them once a day; if you chose Close It, the row opens the gradebook instead, where you can reopen a student. It also points out setup gaps: a class nobody has joined (with its join code to copy), a class with students but no guide, a guide with no due date, and a test that passed with no grades entered. Each goes away when you do it, and you can dismiss it. Under each class on Home, and in a Class Updates card on the class page, you see who joined, who left, who turned work in (and late), and who finished a practice test, rolled up by day. The Class Updates card also keeps a line for what you did: a guide you assigned, a test date you set, an assignment you closed, a guide you archived.
What happens after the due date passes?↓
You choose, when you set the date: Close It (the default) or Accept Late Work. With Accept Late Work the assignment stays open — a student can still complete it, and it still counts toward the guide in your gradebook. This is review practice, not a locked test, so the goal is that they do the material. Work finished after the deadline is marked "late" in the grid (and in the parent digest) so you can see who was on time; only the on-time coin bonus is forfeited. Overdue reminders go out for a few days, then stop. Assignments no one finished after about a month collapse into a "Missed" list on the student side so their homework list does not fill up with old work — you still see them. With Close It, work after the date no longer counts, the assignment stops showing as overdue, reminders stop, and students see "Closed" instead; you can reopen it for any one student from the assignment page, and their work then counts as late. An unfinished assignment you archive reads Closed, not Missing.
Does a replay count toward an assignment? What about the live game?↓
Yes to both, with one nuance. Playing a game type — as a replay or in a live class game — counts toward the Easy bar ("play N different games") and toward the "started / done" status. If you set a score bar (Medium or Hard), that still needs a real scored solo game or a live game to demonstrate the percentage; a replay does not count for the score because it re-serves missed questions. So "we did this in class" genuinely moves a student toward turning it in.
What happens if I stop sharing a guide?↓
The code closes and the guide leaves your students’ libraries. Everything they earned from it stays with them — coins, XP, streak and totals are untouched and the guide still counts in their history. They just cannot open that particular guide again.
What does archiving a shared guide do?↓
Archiving is the gentle version of stopping. Students keep the guide and can still play it any time, but the unit is treated as finished: the leaderboard freezes and the guide drops out of your Classroom and out of students’ Daily Quiz rotation. Unarchive any time to bring it all back. Use Stop sharing instead if you want to actually cut off access.
What happens if I archive or rename a whole class?↓
Archiving a class pauses all of its assignments — students get a note, and those assignments drop off their homework list and stop showing due dates until you unarchive. Their scores are untouched, and the class code stops working while it is archived. You can restore the class any time. Deleting a class is permanent and requires archiving it first; it deletes the roster, attendance, messages and practice tests along with it. Renaming a class (or a guide) updates everywhere the student sees it, including their homework list, within a few seconds.
If I rebuild a guide that students are working on, what happens to their progress?↓
Rebuilding (re-extracting) replaces the questions and cards. Students are notified that it changed. Their scores stay, but if the assignment’s turn-in bar is the "cover every topic" tier, the topic list is rebuilt too — so a student who had cleared every topic may need to play the new version to turn it in again. If you just need to fix one question, edit it in place instead — that does not reset anything.
Is there a cost?↓
Your first 3 study guides are free (in total, not per month), with every game included — 20+ games, all free — plus a readiness score on every guide and 5 Study Tutor messages a day. AvaStudy Unlimited ($6.99/month or $59.99/year) adds unlimited uploads, full Practice Tests, the full readiness breakdown, personalized study plans, unlimited Study Tutor messages, and themes.
Can students use it for homework and test review?↓
That's the core use case. Every guide is saved and replayable, so students can review the same unit as many times as they need before a quiz or test, at school or at home, on a phone, tablet, or computer.

Ready to turn your next lesson into a game?

Free to start. No credit card. Any subject, any grade.